In a numerical sense, that is absolutely true. Without a doubt, Aleksandr trumps whatever Lukas has shown us during 2018. Now if we were to compare the same statistic to gla1ve, we get a rating of 1.11, KPR 0.69, Impact 0.98, opening kills 0.10. He’s got a rating of 1.35, KPR of 0.88, impact 1.35, opening kills 0.15. If we were to take a look at their CSGO stats, provided by HLTV, s1mple is far ahead from g1ave. Remember the example about ranks from CSGO? Let’s take a closer look at the pro scene by comparing two individual players: gla1ve and s1mple. If anything, this gave a lot of fans the ability to spin the constant narrative of “Team X should replace player X with Y, because player Y from team Z has a higher rating” without knowing any better. By just looking at the CSGO stats like rating, we can’t really tell if those kills were impactful, from what positions those kills were made, were they against full buys or eco’s. It doesn’t give us a full story of how the match went on. In general, we could now assume, that a player, at the end of a match, with a higher rating, say, 1.2 is better than 1.1. Since the introduction, it has been a way to combine stats like KD, impact rating and survival rating. And that’s really the case with most if not all primary awpers in CSGO.įor those not really interested in taking a look at all the numbers available, back in 2010 HLTV introduced rating (or rating 1.0 as it is known nowadays) “ to improve upon the then commonly used K/D Ratio with the hope that a quick glance at Rating gives a better idea about a player’s performance”. If you take a look at the stats of a player like jdm64, you’ll see that his headshot percentage is in the red (below 30%). Of course, it’s also a stat which doesn’t make much sense if you are an awper. But by having this one playstyle and not adapting, Scream has made himself obsolete by the year 2018. But does it really end up proving a player’s worth in the team? Sure, if an individual like Scream ends up hitting those nice one taps, they are very impressive to witness. This CSGO stat shows the percentage of kills that involved headshots. These are just some of the reasons why KD isn’t always the best metric. Maybe you have been the one saving weapons for the next round. Maybe you the one trying to find opening frags and a lot of times, become the first man of contact. There’s obviously a case to be made for roles and in what position you end up playing. We can’t be certain if someone with more deaths has made less of an impact in-game, than a player with less deaths. But if you haven’t seen the match and just take a look at the post-match CSGO stats you’ll see that, for example, player X has 22 kills, player Y sits with 19, thus the former player can be regarded as better. Because CSGO has an economy, there will be moments when you end up killing fully equipped opponents and sometimes they won’t even have any kevlar to boot. Just because the number is bigger, it doesn’t mean that a player had more impact in a match. However, as all things aren’t created equal, so all kills aren’t of equal relevance. If Player X has 22 kills and 12 deaths, he’s obviously better than Player Y with his 10 kills and 16 deaths. The basic premise and for a long time, a de facto representation for an individual’s skill. There’s Kill to Death ratio or KD for short, which represent the amount of killed opponents as well as deaths. A good place to start would be dissecting the meanings of some CSGO stats.
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